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![]() Further information Main Overview Key Product Features RapidManikin |
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RapidManikin™
Technical Overview MockUp (with
RapidVRM) supports basic body tracking (typically head, hands, and
fingers),
with inverse kinematics used to resolve some body segment positions
such as the
elbow and upper arm, and a visual representation called ‘Fred’.
Multiple
‘bodies’ can be dynamically added to the scene, and the root body
position of
the first user can be recorded. Visual Advantage’s RapidManikin takes
this
further, enabling the full and accurate recording and replay of any
tracked
body segment and the management for complete RapidManikins within
MockUp. For an
accurate full-body
tracked solution, the position and orientation of bone landmarks
(representing
unique points within any limb or body segment) need to be determined
accurately
in real-time. From a landmark the correct rotations can be determined
and the
manikin body segment can be positioned correctly. Please note that it
is very
difficult and time consuming to manually determine this and an
automatic and
dynamic solution is required to maintain this accurately. If a body
part is
rotated around an incorrect rotation point, the resulting movement in
the
virtual environment would of course be incorrect. The solution is fully
integrated into
MockUp so that RapidManikins can be fully managed as MockUp entities
and can be
used in conjunction with the full suite of MockUp tools. Many
RapidManikin
instantiations may be managed, replayed and recorded within one MockUp
session
and multiple users may be tracked by one Vicon MX tracking system and
managed
within MockUp. If required, one user may also record one role, then
play this
back while recording a second and further roles, all within one MockUp
environment.
Please contact us for further information or an evaluation of RapidManikin. |
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©2007 Visual Advantage International Limited. All
rights reserved.
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